![]() ![]() Take special note of the genie - particularly his eyes. Captain Saladin will arrive and let you enter to seek an audience with Vizier Alhazred. The only identification you have is the royal insignia ring you got from the beach, so show it to them. The guard dogs need prove that you are indeed Prince Alexander of Daventry. Talk to them repeatedly until they have nothing new to say. Once at the castle, look at the guard dogs. For now, choose the east path to go to the castle. There is nothing in the tree’s hole, but later in the game, a little visitor will be in the branches of this tree. Head north to a fork in the path with a large majestic tree in the center. You can move the plank back over the box if you like, but that is all you can do on this beach for now. You will see a close-up of the inside of the box with a little glint of a copper coin. (When taking items using the HAND icon, click the tip of the extended pointer finger on the object.) On the right side of the beach, there is a long plank lying on the sand. It is Alexander’s royal insignia ring that might come in handy, so take it. With all that said, let us begin:Īlexander is standing on a little beach with shipwreck debris scattered everywhere. I have included point list and maps of the catacombs at the end of this walkthrough if you need it. This critical point and separate paths will be covered in this walkthrough. You can explore all of the game and get all the points. The long path requires you to enter the castle by a side entrance, use all the spells, and visit the Realm of the Dead. However, the short path could leave over half of the game unexplored, and you will not be able receive all the game points. It will let you end the game quickly by not requiring you to visit the Realm of the Dead or to perform any of the spells found in the spellbook from Ali’s bookstore. The short path will require you to enter the castle using the main entrance and to be disguised as a maiden. This point occurs after you successfully help the Beast. About halfway through the game, you will come to a point where you have to choose which path you want to take: the short path or the long path. Sierra Planet cannot legally give out this information publically. Because this game is old, it is highly recommended that you contact Sierra first to see if they have manuals to send to you. If you lost your manual, you need to obtain one from Sierra’s Customer Service. Because answers and information to these puzzles are copyright protected by Sierra, it is illegal to give them out. Guidebook to the Land of the Green Isles). SAVE OFTEN! The answers and information for the logic cliff and catacombs floor tile puzzles can only be found it your game manual (i.e. See the downloadable files section of the Game Goodies page for more information. If you would like hints instead of a complete walkthrough for King’s Quest 6, you can utilize the UHS hint file if you have a UHS Reader. ![]()
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